Filling the hex can be really difficult, and a random determination table is almost fundamental. Here are the ones I plan to use, in order.
Hex Content (d20)
1-5: Empty
6-8: Civilization
9-11: Ruins
12-14: Monster
15-17: Hazard
18-20: Weird Vegetation
Civilization or Ruins (d20)
1-4: Village (50%) or Camp
5-8: Temple
9-12: Tower
13-16: Keep
17-19: Castle
20: Spaceship
Hazard (d20)
1-10: Contamination
11-13: Geyser
14-16: Pit Traps
17-20: Living Vegetation
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