Friday, January 21, 2011

Yaqqothl Characters

This is the final word, no regrets!
Characters on Yaqqothl are all humans and either fighters or magicians. To allow further customization, there will be a list of kits (barbarian, assassin, pirate, witch/warlock, swordsman, rogue, shaman, inquisitor, monk, ninja, merchant, medicine man and so on). These kits will provide special abilities and limitations, similar to the sub-classes of supplements I-III, but a little more streamlined. There will be psionics and mutants, soon to be defined. The following rules apply to new characters on Yaqqothl:
  • Gods are for killing;
  • Clerics worship gods, therefore are for killing;
  • If it's not human it's for killing;
  • If it's human but a little weird, it's probably for killing (I know, cheat – I love mutants);
  • Magic-users are for killing 99.9% of the time (again, cheat – I love vancian magic);
  • Dinosaurs are either to ride or for killing;
  • ...and so on.
If this campaign is not going to be a mess of brutality and hardcore gratuitous violence, then I will have done something wrong. More to come...

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