Friday, March 18, 2011

Random Sandbox Stocking Tables, Part II

Part I, Part III.

Note: The use of these monster subtables doesn't have to be limited to sandbox populating, and also work well with dungeons (depending on how much randomness you want to add). Also, you may want to use Raggi's amazing Random Esoteric Creature Generator instead of subtables II to IV (I don't have it, but I imagine it's a bit like that.)

Monster Subtable I [d20]
1-9: From Monster Manual*
10-12: From Realms of Crawling Chaos/Cthulhu Mythos Creatures for Labyrinth Lord
13-15: From Fiend Folio/Monsters of Myth/Exquisite Corpses
16-18: From Planet Algol/Mutant Future/Encounter Critical
19-20: Create New (see subtables II to IV)

*Or the core monster book/chapter of your ruleset of choice

Monster Subtable II (Type) [d20]
1-3: Humanoid
4-6: Construct (droid, golem, etc.)
7-9: Slime/Ooze
10-12: Animal
13-15: Insect
16-18: Mythological
19-20: Hybrid, roll twice and combine results

Monster Subtable III (Genre) [d20]
1-2: Fairy Fantasy
3-4: Epic Fantasy
5-6: Heroic Fantasy/Swords & Sorcery
7-8: XIX century Horror
9-10: XX century Horror
11-14: Weird/Dying Earth
15-18: Science Fiction/Space Opera
19-20: Roll twice and combine results

Monster Subtable IV (Cool Feature) [d20]
1-3: Melee Supremacy
4-6: Missile Supremacy
7-9: Magical Abilities
10-12: Divine Abilities
13-15: Psychic Power
16-18: Technology Lore
19: Roll twice and combine results
20: Roll three-times and combine results

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