Thursday, March 10, 2011

AD&D Light

I pictured this scene at the upcoming Birthday Party in the Caves of Chaos:
DM (me): "OK, now you roll a d10."
Seven Players at the Table: "Roll a what?!"
DM: "Oh, yes, sorry. I mean the non-Platonic Solid."
Five Players at the Table: "Non-Platonic WHAT?!"
So far the use of variable weapon damage proves to be problematic. I really love polyhedral dice, and I think they are definitely a very important part of the experience, but I really want to reduce the difficulty as much as I can. I want them to arrive at the end of the session and say "What a crazy awesome game!" rather than "What disturbing mind-twisting fucking unplayable shit!". One of the things I like the most about Labyrinth Lord is its modularity. I think it is possible to allow some people playing race as class and other playing with race and class at your table. So I think I will buy an Advanced Edition Companion Hardcover (I bought the pdf when it came out, but I don't want to bring my macbook to the game table anymore), hoping it will be delivered on time. At worst, I will be using my lovely Player's Handbook. I think I'm done with this topic, so in the next few posts I will be discussing the adventure and the setting.

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