Moldvay's Basic has an interesting section named Choose a Scenario (page B51). It outlines different types of adventures, like Exploring the Unknown, Recovering Ruins or Finding a Lost Race. I always found that section very inspiring, and I think Tom was right in pointing to the necessity of having a simple, yet clear, concept before designing an adventure. This being my very first attempt to write a megadungeon (the first with more than two levels to be honest), I feel I should follow his wise advice.
The Nameless City by H. P. Lovecraft was the first lovecraftian story I ever read. Yes, even before The Call of Cthulhu, for some obscure reason I can't recall. Still, it is one of my favorites. That story could be classified as Finding a Lost Race, and is a clear example of what a cthulhoid dungeon may look like. However, I don't want the dungeon beneath Kandahal to be like that. What I want is a real R'lyeh, complete with the Great Cthulhu itself. It should be epic, with the players eventually facing the world's most famous Great Old One rather than merely trying to avoid its awakening. My motto is "X is for killing" after all, and I can see no reason why a fighter shouldn't be able to kill an Elder Red Dragon and then flee away from the Big Boss. This is what I really love in D&D: anything can happen! I will start posting stuff about the first three to five levels soon.
Wednesday, February 9, 2011
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