Tuesday, February 8, 2011

Second Take on The Isle

I've added some rivers, a lake and fixed the edges. I'm loving its geometric look, kinda Outdoor Survival feel. I'm thinking of including 20 encounters (the twentieth being the Megadungeon), which will involve some villages, the madman who was shipwrecked many years earlier and now lives in a ruined sanctuary (the safe spot), some weird flora (you know, I'm reading CAS), the thing in the lake, the aeons abandoned city (perhaps an alternative Carcosa? Or maybe the Nameless City itself) and the vast city-state ruled by the tyrannical archwizard (I've greatly appreciated Henchman Abuse's concept). I have a couple of ideas that involve terrific Mi-Go plans and the impossibility of leaving the isle unless the megadungeon has been explored and a certain über-technological artifact disabled.

The Isle

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