This evening I was working on a very seminal list of skills for Yaqqothl. I came up with six skills:
- Appraise
- Athletic
- Diplomacy
- Perception
- Underground Mastery
- Wilderness Survival
Then, while I was having a shower, I realized that all these skills are
already covered in the 3LBBs or simply ignorable. It was kind of a shock to me. One by one:
- Appraise: You need an NPC to do that, and this is fine because characters are not merchants: they are adventurers.
- Athletic: There are rules to climb, jump and even swim in the 3LBBs, and this is all the athleticism I personally need.
- Diplomacy: Use the reaction table!
- Underground Mastery: If you can already find secret doors, traps, slanting passages and so on just by rolling a die, what use is an exploration skill?
- Wilderness Survival: Anyone can set up a camp. If the characters have to hunt, you have stats for animals (check the supplements, the Monster Manual or whatever you want).
And finally, the most shocking one. I always wondered why there weren't rules to handle Perception in any pre-WotC edition of D&D . But now I realize they were always there: the Surprise roll
is Perception. For example, say Grog the Rogue is moving silently to assassinate a guard. This is OD&D, so it is enough for the player to say "Grog moves silently", and he can do it easily if not wearing heavy armor. The DM knows that the guard is surprised on 1-2 in 6, and decides that since Grog is moving silently the probability that the guard is surprised increases to 1-3 in 6. Then he secretly rolls the die to check how the situation evolves...
I feel like I'm really getting
into OD&D.
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