Tuesday, January 18, 2011

Introduction, Design Goals and Appendix N

What is provided here are guidelines to play in a dangerous alien world filled with all kinds of eldritch weirdness and gonzo science fantasy stuff, as well as a big sandbox crawl: The Isle of Dreadful Doom. I will start work using Swords & Wizardry and the original '74 edition of Dungeons & Dragons, and hopefully come out with sort of a supplement/derived engine to publish. Honestly, I don't feel like I have something to say - I just love the idea of a homemade booklet of rpg condensed stuff. These are my design goals:

  • New character types and stats for a more pulp s&s oriented style of game;
  • New gonzo sorceries;
  • New splat monsters;
  • More Mythos;
  • More laser weapons;
  • More dinosaurs;
  • And especially, MORE PIRATES!
I will approach this project following the "anything goes" philosophy, while trying to provide a somehow consistent sandbox (i.e. yes the evil frog sorcerer riding a t-rex is there, but it makes perfect sense). Now take a look at my Appendix N:

  • Clark Ashton Smith;
  • H. P. Lovecraft;
  • Lin Carter;
  • R. E. Howard;
  • Jack Vance;
  • China Miéville;
  • Flash Gordon;
  • He Man and the Masters of the Universe;
  • Korgoth of Barbaria;
  • Dune;
  • Planet Terror;
  • The Sword and the Sorcerer;
  • Omega Doom;
  • Zardoz;
  • Chaosium's Call of Cthulhu;
  • Encounter Critical;
  • Mutant Chronicles;
  • Advanced Dungeons & Dragons;
  • Arduin Grimoire;
  • Supplement III: Eldritch Wizardry;
  • Supplement V: Carcosa.

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