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Remember the d66? |
If you've played Traveller, then you remember the d66, or rolling two six-sided dice reading the first result as 10's and the second as 1's. The d66 equals to a d36, in which on any other roll you have 36 possible combinations (6 times 6.) See the point? 16 is 4 times 4, thus a d44. 24 is 4 times 6 (or 6 times 4), thus a d46 or a d64. 30 is 6 times 5 (or 5 times 6), thus a d65 or a d56. You can also generates numbers between 1 and 30 by rolling 1d6 (or 1d3) and 1d10 reading 1-2 (1) as +0, 3-4 (2) as +10 and 5-6 (3) as +20. Use the following tables as in-game reference:
16-sided Die Conversion Chart d44 | d16 |
11 | 1 |
12 | 2 |
13 | 3 |
14 | 4 |
21 | 5 |
22 | 6 |
23 | 7 |
24 | 8 |
31 | 9 |
32 | 10 |
33 | 11 |
34 | 12 |
41 | 13 |
42 | 14 |
43 | 15 |
44 | 16 |
24-sided Die Conversion Chart d46 | d24 |
11 | 1 |
12 | 2 |
13 | 3 |
14 | 4 |
15 | 5 |
16 | 6 |
21 | 7 |
22 | 8 |
23 | 9 |
24 | 10 |
25 | 11 |
26 | 12 |
31 | 13 |
32 | 14 |
33 | 15 |
34 | 16 |
35 | 17 |
36 | 18 |
41 | 19 |
42 | 20 |
43 | 21 |
44 | 22 |
45 | 23 |
46 | 24 |
The d7 can't just be obtained this way. Why?
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