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| Remember the d66? |
If you've played Traveller, then you remember the d66, or rolling two six-sided dice reading the first result as 10's and the second as 1's. The d66 equals to a d36, in which on any other roll you have 36 possible combinations (6 times 6.) See the point? 16 is 4 times 4, thus a d44. 24 is 4 times 6 (or 6 times 4), thus a d46 or a d64. 30 is 6 times 5 (or 5 times 6), thus a d65 or a d56. You can also generates numbers between 1 and 30 by rolling 1d6 (or 1d3) and 1d10 reading 1-2 (1) as +0, 3-4 (2) as +10 and 5-6 (3) as +20. Use the following tables as in-game reference:
16-sided Die Conversion Chart | d44 | d16 |
| 11 | 1 |
| 12 | 2 |
| 13 | 3 |
| 14 | 4 |
| 21 | 5 |
| 22 | 6 |
| 23 | 7 |
| 24 | 8 |
| 31 | 9 |
| 32 | 10 |
| 33 | 11 |
| 34 | 12 |
| 41 | 13 |
| 42 | 14 |
| 43 | 15 |
| 44 | 16 |
24-sided Die Conversion Chart | d46 | d24 |
| 11 | 1 |
| 12 | 2 |
| 13 | 3 |
| 14 | 4 |
| 15 | 5 |
| 16 | 6 |
| 21 | 7 |
| 22 | 8 |
| 23 | 9 |
| 24 | 10 |
| 25 | 11 |
| 26 | 12 |
| 31 | 13 |
| 32 | 14 |
| 33 | 15 |
| 34 | 16 |
| 35 | 17 |
| 36 | 18 |
| 41 | 19 |
| 42 | 20 |
| 43 | 21 |
| 44 | 22 |
| 45 | 23 |
| 46 | 24 |
The d7 can't just be obtained this way. Why?
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