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Rough sketch |
Yesterday I made this rough sketch of how the awful Tower of Zordaz should look, and although it's not exactly what the tower itself actually looks like, I think it gives the idea. In particular, the tower is not set in the center of a lake, but only near one (and yes, that means there's a Watcher In The Water, of course!) Under the tower I drew the upper side of the stone door that leads down to Room 1 in Level 1. You may be right in thinking I was under some kind of weird
Zak S. influence when I made this one, just don't say it loudly! All in all, my actual
paramecium map style has been directly derived from the maps of Khunmar made by
Stefan Poag, so I can honestly admit that I'm done with shame!
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Level 1: The Ravaged Laboratories |
And this morning I finally came up with the first map of the awful Tower of Zordaz! Some notes:
- This level has been inhabited by the most promising apprentices of Zordaz.
- This level has been ravaged by a Shoggoth, conjured by the apprentices who lived here (possibly a mistake.) The Shoggoth moved away, but there should be a very low probability of encountering it there (that means, RUN YOU FOOLS!)
- Room 2 contains a manhole, hidden under much rubbish. It leads down to a corridor, a room (3) and then to a slope down to Level 2.
- Rooms 4 to 11 are the proper laboratories. I figure most of these rooms to be empty, and only two or three filled with some weird encounter.
- Room 14 contains many broken vats. There should be amorphous monsters in there (simil-lemures, living molds, maybe mongrelmen.)
- Room 15 are some prisons for human guinea pigs.
- Room 17 contains stairs leading down to levels 2 and 3.
- Room 18 contains a huge mark on the floor. I plan on using similar signs to mark teleporting spots around the dungeon. The mark is actually The Eye of Zordaz, as players may discover during the game.
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