Friday, May 27, 2011

Tower of Zordaz: Shoggoth [AD&D 2E]

As the game gets closer (saturday, finally!!!) I'm working like a fool to get everything set down. Has been a hell of a month, and I'm surprised how much free time I wasted – Zardoz's lair could have been much larger! By the way, there's no time to complain. Here is a sketch I've just done for the Shoggoth:

"I'm a first level fighter DM SON OF A BITCH!!!"

And here is the same drawing after some Photoshop cosmetic surgery:

Groovy

It's not that awesome but it's cool anyway (yes, I love the sound of my own voice.) The following stats are totally stolen from the D&DG, and adapted to my second edition game.

CLIMATE/TERRAIN: Any (Underworld)
FREQUENCY: Very Rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any (never has to rest)
DIET: Supposedly Carnivorous
INTELLIGENCE: Low (5-7)
TREASURE: Nil (C)
ALIGNMENT: CE
_____________________________

NO. APPEARING: 1-4
ARMOR CLASS: 1
MOVEMENT: 9
HIT DICE: 20
THAC0: 5*
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 3d10/3d10
SPECIAL ATTACKS: Absorbing
SPECIAL DEFENSES: Immune to weakness, paralysis and Charm, only hit by +1 weapons or better
MAGIC RESISTANCE: 30%
SIZE: L
MORALE: Fearless (20)
XP VALUE: 12,000

Appearance: "They were normally shapeless entities composed of a viscous jelly which looked like an agglutination of bubbles, and each averaged about fifteen feet in diameter when a sphere. They had, however, a constantly shifting shape and volume - throwing out temporary developments or forming apparent organs of sight, hearing, and speech in imitation of their masters, either spontaneously or according to suggestion." [...] "Formless protoplasm able to mock and reflect all forms and organs and processes - viscous agglutinations of bubbling cells - rubbery fifteen-foot spheroids infinitely plastic and ductile - slaves of suggestion, builders of cities - more and more sullen, more and more intelligent, more and more amphibious, more and more imitative! Great God! What madness made even those blasphemous Old Ones willing to use and carve such things?" – H.P. Lovecraft, At The Mountains of Madness

Combat: There are very few fools who would like to face such a creature of nightmare. Normal weapons don't affect its protoplasmatic body, and they are immune to most mind control spells. When attacking, Shoggoths use one of these long established tactics: smashing and absorbing. Smashing with tentacles causing 3d10 damage (and the Shoggoth may hit twice); Absorbing works exactly as the Gelatinous Cube's special ability.

Habitat/Society: Shoggoths were created by the Old Ones to serve as slaves. When they rebelled, they killed all their masters and destroyed their cities. Shoggoths have no organization of any kind, apparently, although is has been proven that they can team up, at least for a short time.

Ecology: Having no natural predators, Shoggoths are devastating to any ecosystem. Their only pleasure is destruction, either for fun or hunger.

COMING SOON: Conjure/Bind/Banish Shoggoth rituals.

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