One thing I would like to try with this new Megadungeon project is to fill the dungeon before trying to find how why things are there. I'm quite obviously using DMG and the awesome Kellri's CDD4 – Encounter Reference to randomly fill the dungeon.
This should give the whole project a Huge Ruined Pile feeling, which is exactly what I'm looking for. Perhaps, since each map piece is a 30x30 squares grid, I may also using a bit more of Appendix A. I'm still working on the layout, by the way.
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