For instance, the wandering monster tables you mention. In opening up new areas, I don't do that so much. I just have a list of monsters that I'll use and I roll against generic tables like from the ref sheets or in OSRIC/DMG. Depending on that result, I'll check against the monsters I've specified. So if the result is dragon, I'll see what is dragon-like in my own list, or what is as strong as a dragon, and go from there.As you will note, I went even a bit further. The following encounters share the same structure of the ones found in Carcosa or Planet Algol. Only, they aren't hex-fixed. Once I give this a try, I will let you know if/how it works.
Ibkah City Encounters
- Òzmul The Mad sit in his sedan chair surrounded by his eunuch bodyguards and slave chicks.
- Thief trying to jostle the characters.
- Naked mad preacher predicting The Day of Judgment.
- Cardinal Azor and his servants.
- Pusher selling hallucinogen drugs, stimulants, opiates and such.
- Slave market – very good prices (discount up to 40% on emasculated kleengons.)
- Gambling house.
- Kids playing (will offer aid to strangers in exchange for 1cp.)
- Pimp offering pussies for a penny.
- KORGOTH.
- Patrol of 2-12 cannibal aborigine hunters.
- 1-4 alien, talking, albino baboons armed with laser weapons.
- Vampire flowers.
- Random colored lotus*.
- Giant stone heads.
- Ruins hunted by 1-6 radioactive ghouls lead by a ghast.
- Patrol of 2-8 Mi-go scientists**.
- Ooze/Mud/Pudding and the like.
- Congo's giant killer gorillas.
- Tropical downpour (lasts at least a week.)
- Mutated T-Rex.
- Decrepit robot*.
- Caravan of merchants (may hire adventurers as mercenaries, see Ibkah description for daily fee.)
- Tribe of 30-300 nomadic barbarians (30% women, kids and elderly*** unable to fight, at least one 7th level barbarian leader and some 3rd level barbarians lieutenants – all other are 1st/2nd level barbarians.)
- 3-6 pterodactyls**** attack from the sky!
- Strange pool of brackish water, possibly radioactive or otherwise venomous.
- 1-4 pilgrims, heading either towards Ibkah or the Monastery of Renewed Pain (50-50.)
- Game (boars, gazelles and such.)
- Farmers from Tadék headed towards Ibkah's monthly market.
- Mr. Spock, Captain Kirk, Doctor McCoy and two other anonymous officers headed to the monolith (strange alien activity detected.) Will attack Kleengons on sight.
Mountain Encounters
- 1-3 Shoggoths**.
- Abandoned outpost of the Space Aliens* – defense systems still active. The outpost is haunted by a mad AI (type G treasure inside, plus artistic stuff and some laser weapons.)
- Pterodactyl's**** nest (1-8 adults plus 2-24 chicks.)
- Lair of one Ettin.
- Snowstorm (lasts 3-6 hours.)
- Spawn of Shub-Niggurath*.
- 2-4 megalo-centipedes.
- One poisonous snake.
- 7-12 dire wolves lead by one worg.
- One carrion crawler.
- Decomposed human remains.
- Lair of one huge scorpion.
Venomous Marsh Encounters
- One Spawn of the Toad Demon.
- 2-12 sub-humans (worshipers of the Toad Demon.)
- One crocodile.
- Water pool with black lotus on the surface, full of leeches.
- Giant mutated snail (acid slime.)
- Toxic fumes! Chose a random lotus* for effects.
- Tribe of 5-100 troglodytes lead by one evil troglodyte 2nd level shaman (qv DMG pg 40.)
- Ooze/Mud/Pudding and the like.
- 2-8 radioactive ghouls.
- 3-9 white lotus zombies (once adventurers.)
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*Stats from Carcosa.
**Stats from D&DG
***Kids over 7, young women and men below 45 are regular fighters, so this percentage only shows "unable to fight" types.
****Same stats as Pteranodons (see MM, Dinosaur.)
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