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BARBARIAN
Requirements: STR 15, CON 9
Prime Requisite: None
Hit Dice: d12
Maximum Level: None
Weapons: Barbarians may use any weapon though obviously prefer two-handed swords and knives.
Armor: Barbarians are limited to light armor (the DM has to decide whether or not to allow chain mail). They can't use thievery skills while wearing any armor. They can use shields.
Magic Stuff: Magic is for cowards, sorcerers are for slaughtering.
Pick Pockets: From 3rd level, same as a Thief two levels lower.
Move Silently: From 1st level, same as a Thief one level higher.
Hide in Shadows: From 1st level, same as a Thief of the same level.
Climb Walls: From 1st level, same as a Thief of the same level.
Hear Noise: From 1st level, same as a Thief of the same level.
Tracking: As a Ranger of the same level, but only in wilderness environments.
Surprise: As an Assassin of the same level.
Incredible Strength: Barbarians hit as Fighters of the same level, although they have an extra +1 to hit and damage. Barbarians roll the percentile dice for Exceptional Strength twice, and choose the best result. Every Barbarian's Strength bonus count as magical.
Saving Throws: Treat Barbarians as Dwarf Warriors of the same level.
Experience Level HD
0 1 1
2,000 2 2
4,000 3 3
8,000 4 4
15,000 5 5
30,000 6 6
60,000 7 7
100,000 8 8
150,000 9 9
+100,000 10+ +2 hp/level*
*Constitution bonus still apply
Note: Only humans can be barbarians, although you may also want to allow Half-orcs, Cactoids, Cactogres, Green Martians and similar races.

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